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"Current End Game." Is there going to be any updates? Really is a lot of fun. Would like to not be able to purchase upgrades for level not unlocked but that's just because I get click happy. It is nice to see what the next levels will cost! Thanks for the game!!!

Dang, doesn't save progress?

(-3)

Not only does this game play awfully, the AI art makes it worse. I don't recommend ever playing this.

(1 edit)

You can get more than 15 skulls on screen (post the max amount).

(+2)

It's pretty good.

One issue I have with it is scrolling only ever does 1 pixel at a time, so you have to click drag the upgrades to move them in a good way.

i can not start it, it get stuck at the end of the loading screem

(+1)

Been really enjoying the game!  It's got a really fun feedback loop! Reached the current endgame and had fun slowly unlocking each level. Fantastic game! Great job! 

Thanks for the review! Glad to hear that! I'm currently working on the last three levels, performance optimizations and some improvements.

(+1)

Anyone else not able to scroll through the lvls?

(+1)

you need to be able to progress through the level, having passed (or aced, or tubed per the dev's upgrade verbs) each level before you can scroll to the next.

(-1)

There appears to be a collision error on the skulls somewhere on the left side; they get stuck together and/or to obstacles occasionally.

At what level?

Whichever is the one before max, at least, but I've noticed it happening other times too, though sometimes on the right side?

(+1)

why is there no tutorial 

(-1)

Hello! The game is in development. The tutorial will be added soon.

So overall I like the game - especially the music is a great choice. 
What could be improved: 
- after a connection issue, a white line appeared seems to be loading something or counting something.
- the start in a new circle is a bit slow and hard to get.
- Dante describes 9 cicles of hell.... I only see 5 levels (currently in 2)

Okay and suddnely the game prestiges and I restart without deciding anything :( that was a bummer

(+2)

Thanks for review. At the moment I have implemented an auto-prestige system that starts with 10B souls and increases linearly. After filling the sword, auto-prestige happens, where you are offered to attack one of the kings of hell and receive a bonus for it. In the early stages, I would recommend attacking Baal or Belial. Which will give bonuses to the speed of purchasing upgrades and the speed of completing the level.

(+2)

At this moment I have 5 fully completed levels / 2 in development stage(almost finished) and 2 in prototype stage.

I let it run in the background for a while and keep checking. From my perspective the auto prestige breaks the game flow a lot. I've I think 4 or 5 prestiges...and still on level 2....never managed to get to 3 because the game resets

(+1)

The Prestige system has been replaced by the Milestone system.

Feels like a huge memory leak.

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1) great idea.

2) i think you've got some loop/interval running way too frequent (maybe the hell shop?) that has literally killed the game's performance at only 17 skulls.  unplayable, that is.

(1 edit) (+1)

I was playing around with the physics of skulls, maybe something didn't come back the way it was. Need to check profiler.

I did mini performance fix. Let's see how it works.